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CETL EPSU Seminar: Meaningful Gamification in Educational Settings
Meaningful gamification (Nicholson, 2012) aims to use game elements to provide external rewards but also help users find deeper connection to an underlying topic or issue in a non-game context. This seminar will explore implications of meaningful gamification for educational settings.Link: http://www.cetl.hku.hk/seminar140626/
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Ctr for Enhance't of Teaching & Learning
13th June, 2014
#CETL #EPSU #Gamification #Seminar
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